Video Game Tourism E08: Watch_Dogs 2 Selfies (Part I)

With 40H40min, Watch_Dogs 2 (Ubisoft Montreal, 2016) is finally over! This might seem a little harsh, but in the end I’m glad I finished the game. This is not to say that Watch_Dogs 2 is a bad game, that’s far from the truth—and I had some incredible moments with it. Unfortunately, though, many of the…

Video Game Tourism E06: Watch_Dogs_Remembering_the_true_Cyberpunk Vigilante

Reviews for the new Watch_Dogs 2 (2016) suggest that Ubisoft Montreal have learned their lesson and created an improved version of Watch_Dogs (2014) with their newest iteration. But is this really so? When missions proceed according to the same, cumbersome routine, lacking any checkpoints—which would have promoted creative play, but instead the player finds himself encapsulated in frustration….

Video Game Tourism E04: Nature and the Sublime in Firewatch

Firewatch (Campo Santo, 2016) is video game narrative whose experience is something rarely achieved in video game fiction. It begins in the form of a classic text-adventure to then move into the realms of modern versions of the genre. The game, thereby, sets the player into the role of Henry, who struggles with personal issues…

The Game Tourist: Impressions from The Last of Us

https://www.instagram.com/thegametourist/ The Last of Us (Naughty Dog, 2014 Remastered) is perhaps storyplaying in perfection. It sets the player within a post-apocalyptic world and has him experience the dystopia it simulates. Probably the most important aspect of the game is the relationship between Joel and Ellie, which on a basic plot level illustrates the struggles of fatherhood…

No Man’s Sky Diary_Log Entry_01: The Rasamama S36_Spacetime_10.08.2016

No Man’s Sky Diary The following notes are brief. Nonetheless they describe my venture into the vastness of the universe, in search for … I don’t know yet.   The Rasamama S36; Spacetime 10.08.2016 August 10th, space year 2016… The Rasamama S36 had crashed, and I was forced to reassemble it, collecting materials from the…

The Success behind Super Mario

“It’s a me, Mario!” In a recent article, Super Mario: The Success behind the Jumping Video Game Plumber (original title: Super Mario: Deshalb ist der hüpfende Videospiel-Klempner so beliebt), Sebastian Richly investigates upon the reasons behind Mario’s ongoing success. I had the pleasure of helping in the process, and was asked several questions. We discerned several reason…

Agency and Personal Responsibility in Telltale’s The Walking Dead

The article was previously released in the January issue of Making Games magazine and online at www.makinggames.de. The present atricle shows some minor corrections. In an attempt to evolve the medium of the video game on an aesthetic level, Telltale’s post-apocalyptic vision in The Walking Dead steps away from competitive combat and lays strong emphasis on meaningful narrative…

Happy Birthday Good Old Friend!

To celebrate the 25th anniversary of the original Game Boy, I took the liberty of posting this picture. The original Game Boy was my first gaming console (or system) and I hereby want to thank Nintendo and the Game Boy for introducing video games to my life. Happy Birthday good old friend!