Talks, Lecturing, and More

Talks: 

Guest Lectures and Keynotes:

  • University of Applied Sciences, Augsburg. “Ecogames.” Werkwoche, November 2022. 
  • University of Skövde, Sweden (Seminar of Lars Kristensen). Ecology in Post Apocalyptic Games.” 2021. 
  • University of Utrecht (Center for Game Research): “Ecology and the Post-Apocalypse: Regenerative Play in the Metro Series,” October, 2019.
  • University of Augsburg (Oberseminar Prof. Hubert Zapf, Environmental Humanities): “Ecology and the Post-Apocalypse: Regenerative Play in the Metro Series,” 2019.
  • Ringvorlesung Medien / Dystopien. “The Concept of Utopia in Digital Games, Universität Paderborn, 18. June 2019. 
  • Keynote lecture at the second Game Studies Lecture Series: CESAG (Universidad Pontificia Comillas): “Juego Regenerativo en Utópia: Ciencia Ficción Ecológica en el Videojuego,” 30. November 2018
    PDF-File: Juego Regenerativo en Utopía
  • Keynote lecture at the Game Studies Lecture Series: CESAG (Universidad Pontificia Comillas): “El Diseño Narrativo de Mundos de Juegos,” 07. September 2018
    PDF- File: El Diseno Narrative de Mundos de Juegos
  • University of Augsburg (Oberseminar Prof. Hubert Zapf, Amerikanistik): Thesis Presentation: “Playing Dystopia: Nightmarish Worlds in Video Games and the Player’s Aesthetic Response”.

    PDF-File:  Playing Dystopia OS

  • Cologne Game Lab: “The Video Game Dystopia: Strategies of Persuasion and Player Involvement”. 10. May 2017.

    PDF-File: The Video Game Dystopia

  • Center for Computer Games Research (Chair of Espen Aarseth). IT University of Copenhagen: BioShock Infinite and the Video Game Dystopia: Prestructuring the Player’s Aesthetic Response.” 16. April 2015
    PDF-File: Bioshock Infinite as video game dystopia
  • Cologne Game Lab: “Dystopia and The Player: Living through the Nightmare”. 03. November 2014.
    PDF-File: Dystopia and the Player, Living through the nightmare

 Teaching:

Macromedia University, Leipzig/Munich

Winter Semester 2019/20; Summer Semester 2020

  • Games Culture & History
  • Storytelling 1 (Basics of narrative, transmedia, game discourse, hero’s journey and tragedy)
  • Storytelling 2 (Game Writing)
  • Character & World Design
  • Academic Writing & Research (Games: Theory and Methods)
  • Narrative Implementation
  • Bachelor Seminar
  • Game Development (Game concept, narrative design, game jam)
  • Language Proficiency (English for TOEFL Test)
  • World & Level Design (Macromedia Academy)

Vitruvius University of Applied Sciences, Leipzig

 

 

 

Winter Semester 2018/19; Summer Semester 2019

  • Gametheory (Foundations of Game Design, Game Studies, Game History, Analog and Digital Games)
  • Character and World Design
  • Storytelling 
  • Storytelling (Designschule)
  • Narrative Implementation
  • Bachelor Seminar

University of Augsburg

philhist_middeke

  • Seminar: “Ecogames”: University of Augsburg. English Literature. Winter semester 2017/18. Blockseminar in February 2018 (D 1003)
  • Seminar: “Game Analysis: Mass Effect Andromeda”. University of Augsburg. English Literature. Summer semester 17. Tuesdays (weekly) at 17:30 – 19:00 Room (D 1003)
  • Seminar: “Playing Estranged Worlds – Video Games and the Science Fiction Imagination”.University of Augsburg. English Literature. Winter semester 2016 / 17. Tuesdays (weekly) at 17:30 – 19:00 Room (D 1003)
  • Seminar: “An Introduction to Video Game Studies”.University of Augsburg. English Literature. Summer semester 2016. Mondays (weekly) at 17:30 – 19:00 Room (D 1003) + additional play sessions: 19:00 – open end.
  • Seminar: “Dystopia in the Wasteland: Fallout”. University of Augsburg. English Literature. Winter semester 2015 / 16. Blockseminar (Room D 1003).
  • Seminar: “An Introduction to Video Game Studies”. University of Augsburg. English Literature. Summer semester 2015. Tuesdays (weekly) at 17:30 – 19:00 Room (D 1012) + additional play sessions: 19:00 – open end.
  • Seminar: “Dystopian Narratives in Video Games”. University of Augsburg. English Literature. Winter semester 2014 / 15. Wednesdays (weekly) at 17:30 – 19:00. Room (D 2003)

Center for Computer Games ResearchIT University of Copenhagen

Co-teaching with Espen Aarseth and Hans-Joachim Backe (Spring 2016):
  • Seminar: “Digital Game Theory” 
  • Seminar:“Game World Design”
  • Seminar / Lecture:“Digital Rhetoric”

Augsburg, University of Applied Sciences

 

 

 

Game Development/Faculty for Design:

  • Seminar: „Design und Narrative Strukturen dystopischer Spielewelten,” 22-24. May 2017.
  • Seminar: “Ecogames,” Winter Semester 2018/19
  • Seminar: “Future Worlds,” Winter Semester 2019/20

Cologne Game Lab:

  • Workshop: “Games and Ecology: Design and Regenerative Potential”. 07. May 2018

Hochschule Neu-Ulm

 

 

  • Seminar: “Game Konzeption.” Winter Semester 2019/20

 

Conference participation as emancipated spectator (without giving a talk):

  • Game Developers Conference Europe 2012. Volunteer. Cologne, 13 – 15 August, 2012.
  • Game Developers Conference Europe 2013. Volunteer. Cologne, 19 – 21 August, 2013.
  • Game Developers Conference Europe 2014. Volunteer. Cologne, 11 – 13 August, 2014.
  • Game Developers Conference 2015. International Ambassador Scholarship (All Access Pass), 2 – 6 March, 2015.
  • Clash of Realities 2014. Cologne Game Lab, 7 – 8. May, 2014.
  • 9th International Conference on the Philosophy of Computer Games. Meaning and Computer GamesBerlin, 14 – 17 October 2015.
  • Concerns about Video Games and the Video Games of Concern Conference. IT University, Copenhagen, 2016.
  • XXI Congress of the ICLA. Vienna, 21. – 27-07.2016.

Reviewing:

  • Revista Anàlsis, 2016.
  • Games and Literary Theory Conference, Copenhagen, 2018. 
  • DiGRA 2020, Tampere, 2020.