Video Game Tourism E04: Nature and the Sublime in Firewatch

Firewatch (Campo Santo, 2016) is video game narrative whose experience is something rarely achieved in video game fiction. It begins in the form of a classic text-adventure to then move into the realms of modern versions of the genre. The game, thereby, sets the player into the role of Henry, who struggles with personal issues because of his wife’s sickness, and involves him in a tranquil journey of self-discovery. Starting on an initial level of confusion, the plot inexorably leads into the depths of human unconscious (underlined by the spreading of the June fire) and to the solving of mystery.

Most noteworthy, thereby, are the player’s long strolls in nature. These take on the function of both an escape from the everyday routine as well as a reflection on it. They calm the player, yet at the same time terrify her. Especially once the plot starts to thicken, as an unknown stranger begins to pay close attention to our doings.

Nature, therefore, assumes a sublime character which endows the experience with a feeling of solitude and pettiness. This is further reinforced by Henry’s (the player-character) relation to Delilah, a woman to whom you talk on the radio and who keeps you company on your daily job. Although standing in close contact to her, the relative distance to her watch tower seems insurmountable. And a potential romance is frustrated by reality closing in again.

The game begins with the player exploring a party at a picturesque lake.
The game begins with the player exploring a party at a picturesque lake.
Various symbols and signs trigger imaginings of most exciting nature in the player.
Various symbols and signs trigger imaginings of most exciting nature in the player.

Firewatch_braw

Nature begins to exert its calming effect.
Nature begins to exert its calming effect.
And we meet friendly companions!
And we meet friendly companions!
Fresh water.
Fresh water.
The many journey we embark on lead to various beautiful sights.
The many journeys we embark on lead to beautiful sights.
And sometimes these make you feel small, unimportant, terrified. But, at the same time, they give you pleasure.
And sometimes these make you feel small, unimportant, terrified. But, at the same time, they give you pleasure.
Has anybody found the ducks actually?
Has anybody found the ducks actually?
The sounds of wind in narrow canyons further enhance the player's feeling of frenzy.
The sounds of wind in narrow canyons further enhance the player’s feeling of frenzy.
Time for a short break!
Time for a short break!
And maybe a beer!
And maybe a beer!
Vistas again tickle the player's imaginings.
Vistas tickle the emancipated player’s imaginings.
And the barkings of a dog, let you wait for ...
And the barkings of a dog, let you wait for …
Weird stone formations.
Weird stone formations.
...
The plot begins to thicken ...
The plot begins to thicken …
As the june fire consumes the air we are breathing.
… as the June fire consumes the air we are breathing …
And leads to far into the unconscious and to the solving of mystery.
… and, finally, leads far into the unconscious and to the solving of mystery.
Poor guy
Poor guy
Well, that#s me, with a beard;)
Well, that’s me, with a beard;)