Agency and Personal Responsibility in The Walking Dead

Agency and Personal Responsibility in The Walking Dead

The purpose of the article is to show how video games can make their players feel, think, and reflect on their own actions and choices. Due to its participatory nature, a video game narrative evokes a personalised emotional response in the player, of a kind unprecedented in fiction. In the instant of Telltale’s fictional post-apocalypse The Walking Dead this personal emotional response primarily manifests itself in the feelings of discomfort and personal responsibility.